Social networking and technology giant, Facebook during the week has unveiled the Rift S, a new version of its Oculus-owned PC virtual reality headset, at the 2019 edition of the Game Developers’ Conference in San Francisco. It was unveiled by Rubin and Nate Mitchell, Oculus’ Heads of VR Product
Facebook-Oculus and Lenovo had entered into a partnership that would see to the speedy production of the Rift S headset. The design team of Lenovo had worked extensively on better weight distribution, increased comfort, improved light blocking, and a single cable system.
Designed on the Rift Platform, the new VR headset combines the power of users’ PCs and the in-built Oculus Insight Tracking technology.
Oculus Rift S headset incorporated the Passthrough+, a stereo-correct feature meant to allow users to see the real world without having to take their headset off. This would assist in preventing users from tripping.
It also includes an Asynchronous Spacewarp (ASW) that provides a well-rounded experience for users with minimal impact on disparity or depth performance.
Every existing game on the Rift platform will be available and playable on the Rift S headset. Oculus has also enabled a cross-buy and cross-play features, that allows users to upgrade to the new headset, while their entire game library remains intact.
Virtual Reality, according to Facebook, is the next big step in communication, immersing users all over the world in a digital environment.
Experts have begun to weigh in on the announcement. Julien Blin, Director of Technology Research at GSVLabs noted that the Oculus Rift S is best suited for VR enthusiasts.
He noted that gamers were seeking a better experience with a VR headset that fits better in their heads, with more pixels and no webcams.
The Rift S is scheduled to be released this spring and will be available for purchase at $399.